Probably Stolen Guides
How a run works, how to make money, how to handle augs, nuclear waste and rats, and whether the game has an ending yet.
Probably Stolen Augs: How to Spot One Before You Shoot
Augs are hosts taken over by a rogue AI implant. Three official tells: a visible aug chip, unusual pupils, an uncanny expression.
Last updated: 9/16/2026
Probably Stolen Beginner Guide: Your First Ten Days
A day is eight steps: open, call a customer, inspect, quote, sell, close, go out, sleep. Rent kills you, so buy insurance daily and keep rent covered.
Last updated: 9/16/2026
How to Buy Out the Shop in Probably Stolen
The mentor says a mortgage or a direct buyout is possible and the property value is on the calendar. The demo has not implemented the buyout yet.
Last updated: 9/16/2026
Does Probably Stolen Have an Ending? What Is Actually Confirmed
There is no verifiable ending yet. The buyout is not implemented, so the demo has no reachable story finish. A run ends via arrears or a security verdict.
Last updated: 9/16/2026
Probably Stolen Radioactive Waste: How to Dispose of It
Nuclear waste comes from a customer paying 100 credits per barrel, up to five. It will not sell or bin. Carry it to the dumping grounds at night, one at a time.
Last updated: 9/16/2026
Probably Stolen Rat Farming: Trap, Feed, Breed, Butcher
Live rats have almost no buyers; the money is in the meat. Trap them, house them, tune them with serums, and butcher them with a blade.
Last updated: 9/16/2026
Probably Stolen Phone Numbers: Why the List Does Not Exist
Phone numbers are four or five digits on business cards and differ in every save. Track contacts, not digits: Joe Wild, Giorgio, GP Mining, security.
Last updated: 9/16/2026